00 The convergence of interactivity with narrative

http://www.6amhoover.com/index_flash.html

Does point and click interactivity destroy the story?
The convergence of interactivity with narrative

Donna Leishman
Masters of Design
School of Visual Communication
Session 2000/2001


Introduction

Section 1: Life is not story, Story is what we do to life after it happens.
Section 2: The Potential of Games
Section 3: Full Motion Video Clips and Lexia as a concept
Section 4: Dominant Genres: Gothenburg Cultures and perceived conditioning
Section 5: Default Story lines and chronology
Section 6: Comics as a template for Sequence
Section 7: Transforming Meanings: Structures of Thought
Section 8: Puzzle Solving

Conclusion
Endnotes – References
Bibliography
Interviews: A Foreword
Interview

girl@6amhoover.com

y en especial su cuento de Red Ridinghood

http://www.6amhoover.com/redriding/red.htm

[Intro] This work was created by Donna Leishman for her Doctorate project at the Glasgow School of Art. It was intended to “examine whether point-and-click interaction interfered with a story’s flow.” Leishman explains that “this interactive RedRidingHood is aimed at adults and those pesky adolescents. It’s all about dressing up, playing out different roles�the paths we should be taking. It is a somewhat twisted version of the classic boy meets girl story�and yes you will have to point and click to see this tale unravel�.” RedRidingHood is virtually wordless, relying upon images, music and interactivity to keep the viewer engaged. There are many hidden surprises that can be found within, similar to video games. RedRidingHood offers an experience very different from the classic tale.

Leave a comment